Competition refers to the arrival order of a hex. The first Data Collecting machine to enter and generate information from a hex wins the Stream Payment.
The second Data Collecting Machine that arrives to the hex will earn 1/10 of the previous reward. This will go on depending on the number of Data Collecting Machines that arrive in the hex during the same stream.
Note: Arrival order applies only to same Data Collecting Machine type.
After 1 stream (10 minutes), all hexes restart.
When a hex restarts and 2 or more Data Collecting Machines (of the same type) are in the same hex, the order will be determined by the last hierarchical arrival order.
Formula, Table & Graph
New Considerations
Daily Token Unlock: 19,393.94
Reward per Stream: 0.0897867564
New Streams per Day
The number of available streams of the demand is greater than the supply.
Streams without competition (demand): 240,000
Streams with competition (supply): 216,000
24,000 less streams
Percentage decrease: 10% (due to competition implementation)
New Data Collecting Machine amount
If every Data Collecting Machine continue to work for 48 streams, then the supply will decease.